Mechanical Engineer • Developer • Interdisciplinary Designer
Specializing in interactive web experiences, BIM software automation, and digital innovation.
Built dynamic repository showcase with real-time API integration
Created space shooter and tactical roguelite games using Canvas API
Developed Revit and Navisworks plugins for construction workflows
Began Mechanical Engineering program with focus on interdisciplinary design
Mechanical engineering student at Northeastern University with expertise in fluid mechanics, thermodynamics, and materials science.
Building BIM software plugins for Autodesk Revit and Navisworks using C# and COM APIs for construction workflows.
Interactive web-based games including a space shooter and a tactical roguelite strategy game.
Creating beats and producing music in FL Studio, blending technical precision with creative expression.
From Flipper Zero apps to construction automation, always exploring the intersection of hardware and software.
Constantly expanding knowledge through coursework in advanced engineering topics and hands-on projects.
Tackling complex challenges with analytical thinking and creative solutions across multiple domains.